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Tetris Didn't Win at This Gaming Ceremony — An Additional Classification Could Fix That

As any significant awards ceremony approaches, there’s always an outcry for introducing fresh award types to honor overlooked contributions and delight the hearts of enthusiasts with niche passions.

A fellow writer made the case advocating for terror-themed awards. That would be fantastic. The same goes for tabletop games, representing a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front just as with other dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing and significant. This is the request: There should be a category for puzzle games.

Categorizing Game Types

Categorizing art by genre isn't exact; opinions vary greatly, and inevitably spark debates and end in fuzzy definitions. There’s a reason cinema institutions steer clear of genre categories. However, it represents an unavoidable compromise in the world of gaming, that demonstrate such variety they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to gain proper attention, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories successfully include numerous genres, making space possible for numerous titles.

Not so for logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, showing diverse approaches: building puzzles in a particular game, intense tile-matching from another release, engaging interpersonal challenges from additional release. Where could they possibly go between these six categories? Nowhere, that’s where.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • One classic puzzle game got overlooked in any category during that awards season
  • Another creative title received no nominations that year
  • Well-received sorting experience was overlooked in 2021
  • Only a few logic titles barely qualified for small studio or handheld classifications

Value of Brain-Teasers

These are often small games, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games count as most engaged experiences globally continuing this trend for an extended period.

The famous puzzle experience challenges famous sandbox experiences claiming status as highest-selling title ever; it’s also in the running for top gaming experience. Puzzle games are foundational for gaming as medium, while interacting across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude many worthy titles.

Restating the point, these represent titles without proper classification at major gaming awards. Puzzle game makers operate at the challenging frontier of video game design, developing some of essential manifestations of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

About the author

Ryan Lopez

A seasoned casino analyst with over a decade of experience in gaming strategies and industry trends.

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